Shopee Bubble
Cocos CreatorPhaser3TypescriptJEST
Studio: Shopee Indonesia - Game Studio 1
Platform: Android, iOS
Project Length: Feb 2022 - Feb 2025 (3 years)
A puzzle bubble shooter game for Shopee e-commerce platform
Summary of Contribution
- Lead the game engineer team for one major version (tournament)
 - Added new gameplay logic for tournament event
 - Added bot system for tournament event
 - Optimized asset workflow and usage in the game
 - Added physics "Pachinko" mechanic for pinata party event
 - Worked with FaaS (function as a service) to give a proxy for level auto generation
 - Added snippets for star collector event
 - Added fireworks gameplay mechanic
 - Added fireworks animation with simple particle system
 - Set UI for group race event scene
 - Fixed and optimized saga map scrolling issue
 - Adjusted saga map for level selector scene to provide new level type (boss battle)
 - Updated pop up template to afford background and header component flexibility
 - Implemented UI revival pop up for different occassion (multiple revival, boss level)
 - Implemented boss attack mechanic
 - Added minor UI components for some events (knockout stage, monster raid)
 - Added first time user experience (FTUE) for weekly contest and tournament event
 - Connected UI component for advertisement service for different occassion (treasure quest, boss level)
 - Set up library usage to afford iOS runtime environtment
 
Achievements
- Successfully managed assets workflow and reduced loadtime by 2 seconds (15% load time at that time)