Shopee Bubble
Cocos CreatorPhaser3TypescriptJEST
Studio: Shopee Indonesia - Game Studio 1
Platform: Android, iOS
Project Length: Feb 2022 - Feb 2025 (3 years)
A puzzle bubble shooter game for Shopee e-commerce platform
Summary of Contribution
- Lead the game engineer team for one major version (tournament)
- Added new gameplay logic for tournament event
- Added bot system for tournament event
- Optimized asset workflow and usage in the game
- Added physics "Pachinko" mechanic for pinata party event
- Worked with FaaS (function as a service) to give a proxy for level auto generation
- Added snippets for star collector event
- Added fireworks gameplay mechanic
- Added fireworks animation with simple particle system
- Set UI for group race event scene
- Fixed and optimized saga map scrolling issue
- Adjusted saga map for level selector scene to provide new level type (boss battle)
- Updated pop up template to afford background and header component flexibility
- Implemented UI revival pop up for different occassion (multiple revival, boss level)
- Implemented boss attack mechanic
- Added minor UI components for some events (knockout stage, monster raid)
- Added first time user experience (FTUE) for weekly contest and tournament event
- Connected UI component for advertisement service for different occassion (treasure quest, boss level)
- Set up library usage to afford iOS runtime environtment
Achievements
- Successfully managed assets workflow and reduced loadtime by 2 seconds (15% load time at that time)